Miguel Alonso
Miguel Alonso
3D Environment Artist @ PlatinumGames
Osaka, Japan

Skills

Art DirectionEnvironment Design3D ModelingEnvironment ModelingLightinglayout

Software proficiency

3ds Max
3ds Max
Photoshop
Photoshop
Substance Designer
Substance Designer
Marmoset Toolbag
Marmoset Toolbag
Unreal Engine
Unreal Engine
ZBrush
ZBrush
TopoGun
TopoGun
World Machine
World Machine
Quixel Suite
Quixel Suite

Experience

  • Art Director at PlatinumGames
    Osaka, Japan
    January 2019 - Present

    Currently working as Art Director for Babylon's Fall. In charge of making sure the art direction is maintained throughout all disciplines. Also working on some blockouts, lighting and layout for critical areas of the game.

  • Environment Lead at PlatinumGames
    Osaka, Japan
    January 2016 - December 2018

    Work as the Environment Lead for newly announced Babylon's Fall. Mainly in charge of blockouts, lighting, layout as well as technical research during the early stages of the project.

  • Environment Artist at PlatinumGames
    Osaka, Japan
    August 2014 - December 2015

    Work as a 3D Environment Artist on Scalebound. In charge of layout, lighting and partial modeling, as well as technical research (mainly visual scripting for shaders).

  • 3D Environment Artist at CyberConnect2
    Fukuoka, Japan
    January 2012 - July 2014

    I worked as a 3D Environment Artist at CyberConnect2. Mainly worked on an unannounced title and on Final Fantasy VII Remake as the main environment artist during early prototype phase, as well as Naruto and Jojo All Star Battle.